Solarflare Games Robotech: Crisis Point

Solarflare Games Robotech: Crisis Point

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Description
The desolate Alaskan wilderness hides the top-secret wartime headquarters of the United Earth Defense Forces. Alaska Base is also the site of the ultimate defense weapon against the Zentraedi invaders – the Grand Cannon – an immense Reflex cannon based on the one found on the SDF-1, but massively scaled up with a cannon barrel anchored more than 10 kilometers into the ground. This devastating weapon uses the Earth’s own gravitational field to generate incredible blasts of energy strong enough to wipe out entire Zentraedi fleets. The leaders on Earth desperately hoped that the awesome power of the Grand Cannon would intimidate the Zentraedi enough to give Earth an upper hand in a peace talk. If peace talks failed, then it would be used to annihilate the Zentraedi. The SDF-1 was sent out in space to stall the enemy until construction of the canon could be completed. But the sheer size and destructive capability of Dolza’s armada staggered belief. In the moment the Grand Fleet folded into Earth orbit and rained fire down on the planet – in that desperate moment – the humans learned that the Zentraedi could never be scared into submission by mere Micronians. And the Zentraedi would never go down without a fight =-=-=-=-=- When designing ROBOTECH: Force of Arms, we set out to feature as many iconic scenes and characters from the series as we could, but with such an expansive story, we couldn’t include them all. We continued to think about this even after we had sent the game off to the manufacturer. These thoughts led to the Grand Cannon Expansion for ROBOTECH: Force of Arms. This exciting new expansion allowed us to include some of the most iconic characters that were not included in Force of Arms, along with a whole new dimension – or super-dimension – to the game. The Grand Cannon itself replaces the “empty space” card used in the base Force of Arms game. At first glance, the Grand Cannon may appear to unbalance the game, but just as the United Earth Defense Forces did not care about the implications of firing the Grand Cannon, in this expansion the Grand Cannon doesn’t care which ships it blasts. Whichever force controls the Grand Cannon at the end of the game gets to choose its firing direction. The Cannon must be fired, because you don’t build a weapon this massively powerful and not use it. Its blast hits all ships in that direction, even your own. Once you add the Grand Cannon Expansion to the Force of Arms game, your playing experience grows, changes, and gets more dynamic. Now, in addition trying to protect your own ships and destroy your enemy, you must try to gain control of the Grand Cannon because the massive power of the weapon could be your only hope for winning the battle for Earth and Protoculture. To facilitate your war efforts, you now have access to additional heroes and commands to help you turn the tide of the war. From Roy Fokker to Exedore, from Fire the Main Gun to Daedalus Counter, you have many more strategic choices to make and significantly more power to wield. Plan and fight wisely, because the future of Earth, for good or ill, will be decided based on your actions. The Grand Cannon Expansion is a FREE booster pack that is available from your retailer. Just ask your local game store to order SKU SRF0601 and you can expand your Force of Arms experience and gameplay at no additional cost. At SolarFlare Games, we are happy to provide this booster as a thank you for the tremendous support the fans have shown for the original ROBOTECH: Force of Arms game. While collecting your free Grand Cannon Expansion, ask your local game store about our second ROBOTECH game, now available: ROBOTECH: Crisis Point (SRF0602). This new head-to-head board game is based on the Robotech Masters vs the Army of the Southern Cross, battling for Earth in the Second Robotech War! The question is: Will you save the Earth – or utterly destroy it? The choice is yours, in ROBOTECH: Force of Arms (SRF0600) and ROBOTECH: Crisis Point (SRF0602). Following the annihilation of Earth, human survivors struggle to rebuild their once-great planet, only to be faced with a new threat. The Robotech Masters arrive to complete the mission that their Zentraedi Armada began. . . to secure their empire by reclaiming the Protoculture matrix before it is located by the Invid. In their way stands the Army of the Southern Cross! The exciting, stand-alone sequel to SolarFlare Games’ ROBOTECH: Force of Arms lets you take control of the epic conflict known as the Second Robotech War. In Solar Flare's new head-to-head card game, players pit the heroes and mecha from the Army of the Southern Cross against Bioroids of the scheming Robotech Masters. In April of 1985, the world first met alien Bioroids invading Earth in a brilliant anime series. When I saw this second part of the ROBOTECH saga I was mesmerized and couldn't wait to enlist in the Armies of the Southern Cross. I wanted to be in a hover tank with Dana and Bowie, taking on the vile Masters who had invaded our planet. All these years later, that childhood dream can come true. I can finally take command of the Southern Cross forces in the upcoming game from SolarFlare Games, ROBOTECH: Crisis Point. Under the leadership of General Emerson, I can command a hover tank, or pilot the mighty AGAC Battloid, and do my part to liberate Earth to save it from the invaders as a member of the Army of the Southern Cross. It is not often that you get to join, play in, and create in a universe you grew up loving as a kid, but that is exactly the dream that came true for me when I signed the deal to license the ROBOTECH IP in 2017. Since then SolarFlare Games has released Force of Arms based on Macross. Now we are putting out Crisis Point based on the Masters, and later this year we will release Invid Invasion which will be based on the New Generation. Taking something you love this much, turning it into a game that can be shared with fans and create new fans for something with so much history, excitement, and fun is an amazing experience.

Will you save humanity or utterly destroy it?

Following the annihilation of Earth, human survivors struggle to rebuild their once-great planet, only to be faced with a new threat. The Robotech Masters arrive to complete the mission that their Zentraedi armada began… to secure their empire by reclaiming the Protoculture matrix before it is located by the Invid. In their way stands the Army of the Southern Cross!

The exciting, stand-alone sequel to SolarFlare Games’ Robotech: Force of Arms lets you take control of the epic conflict known as the Second Robotech War. One player takes the lead as the plotting, scheming, desperate Robotech Masters, while the other player commands the valiant and determined Army of the Southern Cross.

In this head-to-head card game, players are engaged in conflict for control of the Earth, each side pitting their varied infantry and mecha-based units against each other in an all-out war with only one victor. In addition to their mecha and weapons, players wield powerful command actions and amazing heroes to turn the tide of conflict and ensure victory.

Robotech: Crisis Point is a two-player head-to-head card game. Strategy, tactics, area control, bluffing, and hand management all come into play in this dynamic and deep game of Alien vs Human in a battle of wits and courage.

Game Info

  • 2 players
  • 30-40 minute play time
  • Ages 8+

Objective:

Players are trying to destroy their opponent’s units while also successfully defending their own forces. Players take turns tactically deploying units. Strategically placing their combat and support units to defend their own forces and destroy those of their enemy and using their hero and command cards to win the day. The player with the most combined points in defended and successfully destroyed units and strategic locations wins.

Once the players have finished the Tactical, Token, and Command/Hero phases they tally up the victory points for the units and strategic locations successfully defend. They then add the victory points for the enemy units they were able to successfully destroy. The player with the most points wins!

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  • Following the annihilation of Earth, human survivors struggle to rebuild their once-great planet, only to be faced with a new threat. The Robotech Masters arrive to complete the mission that their Zentraedi Armada began. . . to secure their empire by reclaiming the Protoculture matrix before it is located by the Invid. In their way stands the Army of the Southern Cross!
  • The exciting, stand-alone sequel to SolarFlare Games’ ROBOTECH: Force of Arms lets you take control of the epic conflict known as the Second Robotech War. In Solar Flare's new head-to-head card game, players pit the heroes and mecha from the Army of the Southern Cross against Bioroids of the scheming Robotech Masters.
  • The desolate Alaskan wilderness hides the top-secret wartime headquarters of the United Earth Defense Forces. Alaska Base is also the site of the ultimate defense weapon against the Zentraedi invaders – the Grand Cannon – an immense Reflex cannon based on the one found on the SDF-1, but massively scaled up with a cannon barrel anchored more than 10 kilometers into the ground. This devastating weapon uses the Earth’s own gravitational field to generate incredible blasts of energy strong enough to wipe out entire Zentraedi fleets.
  • The desolate Alaskan wilderness hides the top-secret wartime headquarters of the United Earth Defense Forces. Alaska Base is also the site of the ultimate defense weapon against the Zentraedi invaders – the Grand Cannon – an immense Reflex cannon based on the one found on the SDF-1, but massively scaled up with a cannon barrel anchored more than 10 kilometers into the ground. This devastating weapon uses the Earth’s own gravitational field to generate incredible blasts of energy strong enough to wipe out entire Zentraedi fleets.


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